UX/UI Art is where creativity meets functionality, shaping seamless digital experiences that captivate and engage users. At Oviyas, we blend intuitive design with aesthetic precision to craft user-friendly interfaces, interactive prototypes, and stunning visuals.
Digital Creative Art is the fusion of technology and imagination, where visuals come to life through design, animation, and interactive media. At Oviyas, we craft stunning digital experiences.
Creative Ideas Art is the heart of innovation, transforming imagination into visually compelling stories. At Oviyas, we bring bold concepts to life through striking visuals, storytelling, and design magic.
Branding is more than just a logoβitβs the soul of your business. At Oviyas, we craft powerful brand identities that tell your story, connect with your audience, and leave a lasting impression.
To improve the user experience of virtual reality-based learning platforms by enhancing navigation, interaction, and accessibility for students and professionals.
πΉ Users struggle with intuitive navigation in 3D space.
πΉ Information overload leads to cognitive fatigue.
πΉ Lack of accessibility options for diverse users.
β
User Research & Testing β Conducted usability studies with students and educators to identify pain points.
β
Persona Development β Created user personas representing different learning styles and experience levels.
β
Wireframing & Prototyping β Developed interactive prototypes using Unity & Figma to test new interaction models.
β
Iterative Testing in VR β Used Oculus Quest & HTC Vive to refine gestures, controls, and voice commands.
π― Gesture-Based Navigation β Simplified movement with natural gestures instead of complex controllers.
π― Adaptive UI β Developed a dynamic interface that adjusts based on user preferences (floating menus, eye-tracking selection).
π― Haptic Feedback & Audio Cues β Added sensory feedback to improve spatial awareness and engagement.
π― Accessibility Features β Introduced voice control, subtitles, and customizable UI for users with disabilities.
π 30% reduction in learning curve for new users.
π Higher engagement & retention rates due to interactive elements.
π Improved accessibility, making VR learning inclusive for all.
To improve the user experience of virtual reality-based learning platforms by enhancing navigation, interaction, and accessibility for students and professionals.
πΉ Users struggle with intuitive navigation in 3D space.
πΉ Information overload leads to cognitive fatigue.
πΉ Lack of accessibility options for diverse users.
β
User Research & Testing β Conducted usability studies with students and educators to identify pain points.
β
Persona Development β Created user personas representing different learning styles and experience levels.
β
Wireframing & Prototyping β Developed interactive prototypes using Unity & Figma to test new interaction models.
β
Iterative Testing in VR β Used Oculus Quest & HTC Vive to refine gestures, controls, and voice commands.
π― Gesture-Based Navigation β Simplified movement with natural gestures instead of complex controllers.
π― Adaptive UI β Developed a dynamic interface that adjusts based on user preferences (floating menus, eye-tracking selection).
π― Haptic Feedback & Audio Cues β Added sensory feedback to improve spatial awareness and engagement.
π― Accessibility Features β Introduced voice control, subtitles, and customizable UI for users with disabilities.
π 30% reduction in learning curve for new users.
π Higher engagement & retention rates due to interactive elements.
π Improved accessibility, making VR learning inclusive for all.
To improve the user experience of virtual reality-based learning platforms by enhancing navigation, interaction, and accessibility for students and professionals.
πΉ Users struggle with intuitive navigation in 3D space.
πΉ Information overload leads to cognitive fatigue.
πΉ Lack of accessibility options for diverse users.
β
User Research & Testing β Conducted usability studies with students and educators to identify pain points.
β
Persona Development β Created user personas representing different learning styles and experience levels.
β
Wireframing & Prototyping β Developed interactive prototypes using Unity & Figma to test new interaction models.
β
Iterative Testing in VR β Used Oculus Quest & HTC Vive to refine gestures, controls, and voice commands.
π― Gesture-Based Navigation β Simplified movement with natural gestures instead of complex controllers.
π― Adaptive UI β Developed a dynamic interface that adjusts based on user preferences (floating menus, eye-tracking selection).
π― Haptic Feedback & Audio Cues β Added sensory feedback to improve spatial awareness and engagement.
π― Accessibility Features β Introduced voice control, subtitles, and customizable UI for users with disabilities.
π 30% reduction in learning curve for new users.
π Higher engagement & retention rates due to interactive elements.
π Improved accessibility, making VR learning inclusive for all.
To improve the user experience of virtual reality-based learning platforms by enhancing navigation, interaction, and accessibility for students and professionals.
πΉ Users struggle with intuitive navigation in 3D space.
πΉ Information overload leads to cognitive fatigue.
πΉ Lack of accessibility options for diverse users.
β
User Research & Testing β Conducted usability studies with students and educators to identify pain points.
β
Persona Development β Created user personas representing different learning styles and experience levels.
β
Wireframing & Prototyping β Developed interactive prototypes using Unity & Figma to test new interaction models.
β
Iterative Testing in VR β Used Oculus Quest & HTC Vive to refine gestures, controls, and voice commands.
π― Gesture-Based Navigation β Simplified movement with natural gestures instead of complex controllers.
π― Adaptive UI β Developed a dynamic interface that adjusts based on user preferences (floating menus, eye-tracking selection).
π― Haptic Feedback & Audio Cues β Added sensory feedback to improve spatial awareness and engagement.
π― Accessibility Features β Introduced voice control, subtitles, and customizable UI for users with disabilities.
π 30% reduction in learning curve for new users.
π Higher engagement & retention rates due to interactive elements.
π Improved accessibility, making VR learning inclusive for all.